Sunday, April 3, 2016

Blog #6

Life is Strange

I felt like the form of "Life is Strange" was very unstructured, because it allowed you to go back and make decisions over again. I also feel it was unstructured because you were able to have a choice of options to choose from, which ultimately affected the game later on.

When I was playing "Life is Strange," I felt like I was directing the narrative, instead of simply just following a storyline. I felt this way because I was able to make the decisions within the game, which ultimately would affect the game down the road, and it affected the decisions I made farther into the game. I personally felt like I was shaping the narrative and where the game was going to go, but it was very hard when deciding what to do in certain points within the game. I choose to be nice to the "bitchy" girl, because I always try to go out of my way to not put others down even when they are being nasty to others. I just you could say that my personal life experiences lately shaped the way I made decisions, and the way I decided to play the game. I think that this is a significant distinction because when I was playing the game, I felt like there was a part of me within the game itself. I wasn't just following a storyline and doing exactly what the game was telling me to do, but instead, I was able to make choices and influence where the game was going and in what form or direction it would take.

Overall, I thought this game was really interesting and fun. I am not usually a person who plays video games, but I really enjoyed myself. The options of what to choose gave me anxiety, even when it was something as simple as watering the plant or what to eat for breakfast. I couldn't help but think about what the consequences would be later on in the game. This game reminded me of one of those chapter books I used to read in elementary school, where you had choices of what you wanted to do throughout the book, so sometimes you would be asked if you wanted to skip ahead to another chapter, but then you were able to revisit that chapter later one, and it would be kind of like a flashback. I really enjoyed feeling like I was not only just playing a game, but I was instead included in the process of the game, which honestly, that is what grasped my attention and why I kept playing.

1 comment:

  1. Hi Victoria! I also got anxiety over the choices, specifically watering that plant because I can't keep them alive in real life haha. I also really like the way that you just played the game to your strengths and how you would do things. I tried to do that as well (I was nice to Victoria too) but I really think that as you play you project yourself onto the character, especially in a game like this.

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